Ethnographic research in the US & UK with kids & families to understand unmet needs for the design of modern toys & playsets.
Uncover emerging & unmet needs for play amongst 7-9 year old US children.
Understand how digital technology is changing expectations & habits for toys & modern play.
3-5 hour long, at-home play research sessions with children, their friends & their families. A bespoke 'Toy Scientist' methodology was designed to maximis kids' engagement. A 1 day toy testing lab event was organised. A quant survey to validate key behaviours & trends.
Several workshops with Lego directors in Denmark, working through emerging needs for smart toys + injecting insights into the new toy development process. A strategic & innovative new toy initiative was successfully validated.
To maximise engagement with 7-9 year old kids, the traditional research playbook was binned in favour of a more innovative approach based on cultural probes. Children were recruited by a toy factory to become 'toy scientists' & help to design the ultimate new toys by working through a 6 part toy ideation game, where they earned badges and rewards for completing each part. For example, one activity involved giving kids a camera to complete missions such as taking pictures of 'the 8 most fun things in their life' and explaining their choices. Another was to play their favourite game with their friends for an hour.
Outcome: A brand new end-to-end ethnographic research methodology for informing toy design & optimised for 7-9 year olds. The client praised the creativity & attention to detail of the method.
3-5 hour in-home research sessions in the UK and US. Children took the lead role as the head of a toy design team, educating & teaching the grown up toy scientists on what is fun & what makes a good toy.
Research focused on suburban locations in the US Mid-West, A daily blog was used to share insights on the fly with design teams in the UK & Denmark.
Outcome: 64 hours of direct observation of kids at play, In total 76 children took part, generating extremely in-depth insights into the modern world of 7-9 year olds.
100+ top selling toys from a range of categories were arranged across 2 rooms at a small event venue just outside Minneapolis. Families were invited to bring their kids to play for free + test out the toys. At the end of each 60 min play session, the kids were promoted to 'toy scientists' to pick out the best toys & help design new ones.
Outcome: An understanding of which toys capture the kids attention & imagination + how they play with them. A range of new ideas and concepts generated.
An online survey, designed for 7-9 year old kids in the US, to validate the trends, needs and behaviours uncovered in the research.
Outcome: Over 600 completed survey responses, providing an extremely robust and consistent data set for Lego to work with and move their proposals forward.
To aid the stakeholder workshops, a number of posters were created to summarise each core category of play, with a blueprint of the play and its underlying motivations, illustrated with photos & specific examples.
Outcome: An engaging artefact that served as a specific activity during all day workshops in Denmark.
A series of workshops, including an all day session at Lego HQ in Denmark with project directors to work through each theme from the research & what it means for the R&D process for a specific new toy concept.
Outcome: A key strategic product concept validated, that would significantly change the way Lego toys are created and played with, offering greater interactivity & realism.
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